Need For Speed: Shift

April 28, 2009 by · Leave a Comment 

Another year, another Need For Speed title. Electronic Arts have followed the trend of releasing a new game in the series almost annually, with new title 'Shift' fast approaching. Need for speed was once amongst the most seminal and popular racing titles, and indeed does remain well loved these days- if the game didn't sell the production of sequels wouldn't be called for. However, the workmanly nature of their gameplay and unenthusiastic approach means that their hasn't been a truly great title in the series since Wanted in 2005.

Shift looks to be trying to break away from the usual formula however, as the basics of the game are being reverted. Need For Speed has always been famed for the offroad or city races of the past, but in Shift the racing takes place on actual racetracks. It appears that there will be a host of different cars to race in, from some slightly modified models of your ordinary car to, eventually, the Le Mans Prototypes that can supposedly reach speeds of 200 miles per hour. It's good to see that the immense speeds the series is famed for look to remain intact.

Shift features a very impressive cockpit view, with a high level of attention to detail. Speeding up can send your head back against your seat, and braking will push your torso forward and up close to the windshield. These features may seem small, but in-game they serve to create the most realistic experience possible, adding a further dimension to the gameplay.

With a summer release in mind, EA are hoping that the name of Need For Speed is still enough to garner interest in their game. After years of unambitious releases, Need For Speed Shift does look to mix up the formula a little, adding a few new quirks into the, admittedly, tried and tested formula. Will this be enough for the fans? Probably. And then there's always next year!

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