The Features of the PSP Go

April 13, 2010 by · Leave a Comment 

The newest release of Sony's gaming portables is the PSP Go, disclosed in Q4 of 2009 at the E3 show. The PSP Go features are significantly different to previous machines in the range, and come together to supply a fashionable and practical differentiation to the existing line.

The initial, and probably most talked about, of the PSP Go features to vary from classic models is the lack of the UMD drive. Previous models have made use of this media outlet for both games and videos, but the PSP Go drops it completely. In its place, Sony want all software on the PSP Go to be transfered onto the sixteen GB of built in memory. This brave move will be allowed by the PS store, which is compiling a vast library of titles and films to be made available with the PSP Go features.

The previously discussed 16 GB of memory is flash based, and can be increased to 32 GB with a memory stick micro. This PSP Go feature delivers a vast stock of memory so players will not be stuck for room. The screen is slightly reduced since the PSP 3000, but presents a much more focussed display at 480x272 pixels. The compact screen shelf is pressed upwards to reveal the buttons and d-pad, which also includes an analogue stick as before.

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The PSP Go keeps all the fundamental features of its progenitor, including wi-fi functioning and access to the PS store both individually or through a PS3. Sony are aiming to make all previous UMDs available through the store, and game-players can also find 'Minis', a new range of less expensive titles from classic ranges like Megaman and Tetris.

So that's a quick introduction to the PSP Go features. The console retains the established feel and features of the progenitor, while presenting a fresh new finish and inventive media capacities. Sony have said that solely downloading titles is the dream for all games in the long run, and the PSP Go is preparing the ground for a new step in gaming history.