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Resonance of Fate

April 3, 2010 by · Leave a Comment 

The onslaught of recent JRPGs continues this month with the release of Resonance of Fate from developers Sega. Following hot on the heels of bigger names Final Fantasy and White Knight Chronicles, this title was in danger of being completely esclipsed, but has in fact proved to be a dark horse entry, gathering a rising level of appreciation from genre fans.

Resonance of Fate revolves around a future civilisation which is crumbling into chaos. Vast cities are being poisoned whilst the aristocratic upper classes do nothing to help, and you command three characters fighting for justice. Gameplay revolves exclusively around gun battles, and as you progress further your firearms can be customized and augmented.

The combat system employed throughout Resonance of Fate has divided audiences. Initially, it is quite unforgiving and piles a lot of information onto the player at once, making it all seem quite difficult when starting out. However, commit a few solid hours to mastering it and the result is an intricate and dynamic system displaying balletic gun battles.


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Graphically, the game is impressive to look at and provides a detailed steampunk style world. The characters are pretty in a generic anime way, although the ongoing 'boutique' feature, which allows you to customize your characters appearance throughout Resonance of Fate, is a great addition.

Overall, this is a great addition to the JRPG genre. It takes a risk with the age old combat system and, whilst the result won't be to everyone's taste, it is a commendable effort. It looks great and crucially includes the favourite RPG elements such as towns and NPC interaction, which have been curiously missing in other recent high profile offerings. If you're a fan of JRPGs with an individual twist, give Resonance of Fate a try.

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