NinjaBread Man: Just Say No!

May 21, 2009 by  

Here at Videogamenewsblog, we like to focus on the positive, bringing you reviews of the games we liked and exciting news of upcoming titles. However, from time to time we like to take the opportunity to warn you of certain gaming disasters, to spare you the anguish that a rubbish game can bring. This time around we have NinjaBread Man from developers Data Design, a game that has sold way more copies than it ever had the right to sell! Now, this is not a new game, so our warnings are a little too late, but hopefully we can deter any gamers from picking this up if they haven't already done so.

The game falls at the first hurdle with vastly miscalculating the gameplay. For a platformer, the controls in NinjaBread Man are frustratingly misjudged. But in NinjaBread Man, jumping is handled by shaking the Nunchuk, a task that requires coordination that I doubt many human beings consistently possess. Combat is also greatly frustrating, with the enemies you encounter being overly powerful. Normally this could be overcome with skill, but the Wii remote is so unresponsive in this game that most of your attacks go unregistered.

In NinjaBread Man, you either walk (which is excruciatingly slow) or you can run, which makes your character very hard to control. Losing your character off the edge of a platform is a common occurance due to the low quality controls. Story and plot are almost non existant, with the game lacking any cut scenes, although with only three stages, there's not a lot of time to get used to the game anyway.

All this would be almost forgiveable if Data Design were a young, up and coming producer with much to learn, but these guys have been around for years, and they really should know better. NinjaBread Man is another example of just how poor the Wii games can be - avoid it at all costs!

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