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Pikmin Returns!

March 17, 2009 by  

Almost a decade ago, the Nintendo Gamecube played host to a charming little game called New Play Control! Pikmin. Following the misadventures of astronaught Olimar, our hero crash lands on a planet with only a month's life support to keep him going. However, all is not lost as Olimar meets the Pikmin; small, sprout-like, not-so-intelligent creatures which take a shine to Olimar and resolve to help him in any way they can.

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Nintendo Wii are due to port this classic game over to their console, renamed New Play Control:Pikmin, in a bid to bring the Pikmin franchise back into public popularity ahead of any sequel plans. This port is likely to appeal to both fans of the classic, revisiting an old favourite in a new context, and also to the new generation of Wii users who may have missed the game the first time around. The title certainly adheres to the cutesy image of the Nintendo Wii and so would probably be highly popular.

A distinct difference in the Wii version is the time limit set for the game. The original was played in a sort of real time basis; the aforementioned 30 days is all you have to complete your task of collecting the scattered wreckage of your ship. The player really had to make their time count as once a day was over, it was over; no turning back. In the Wii port, an in-game calendar can be accessed at any point to rewind time should you so wish. This addition does make the game more accessible to younger players and those who like to take their time, but also detracts from the urgency of the original, a feature that made the gameplay enjoyably tense and kept the player on edge.

New Play Control: Pikmin is released this month, and we urge all Wii players to check it out. The minor alterations made to the new game fit in with the new market, and the title retains all the cute charm and addictive fun that made the original so popular all those years ago.

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