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The End Of The Xbox Halo Franchise As We Know It

February 18, 2010 by  

Halo: Reach is the forthcoming (and final) chapter from current developer studio Bungie, bringing to an end their reign over the Xbox Halo franchise. Set in 2552 on the human planet Reach, and players once more adopt the Spartan colours as Noble 6 and, along with Noble Squad, the gamer will have to defend their planet from the terror that is the Covenant. However, Halo: Reach is a prequel to Bungie's first award winning "Halo: Combat Evolved" title.

Originally designed to be an improved version of the Xbox Halo franchise entry Halo 3, the notion was dropped, Bungie stating they would redesign and improve the quality of the Halo 3 designs. Harking back to the Halo: Combat Evolved concept ideas, this effectively means the new weapon, armour and covenant designs in Halo: Reach will deviate greatly from prior entries but uphold the ethos of the Xbox Halo franchise.

Hinting that Bungie will not cap the Xbox Halo franchise without a bang, the producers are looking to dramatically increase the graphical quality of all gaming areas, even including the weaponry. This clearly required Bungie to create a fresh new engine in Halo: Reach, with the AI augmented and nudged to provide better support for the player as they battle the Covenant.

So after all these promises of fusing greatly refined graphics and improved AI and designs, will Bungie leave the Xbox Halo franchise with a bang and cement their reputation for producing the best FPS for the Xbox 360? The only way to find out is to grab a copy when it is released later this year!

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